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Game of Thrones Mobile Projection Dragon

HBO | 2016 | Technical Director, Animation Director, and Software Developer

Projection Mapping / Real-Time and Virtual Production

For HBO’s campaign, I led animation direction and software development for a real-time dragon projection system deployed across four major cities.

The pipeline connected game-engine animation to projection-mapped urban surfaces, allowing a cinematic creature performance at architectural scale.

This campaign demonstrated a new model for location-aware, real-time brand spectacle.

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